Game Development at UC Berkeley

Live your passion, create the game you imagine!

Program Highlights

Describe the differences between game design and game programming
Get familiar with game engine and 3D modeling tool interfaces
Identify the components in Unity game engine
Create and use prefabs for a game
Gain exposure to C# programming language for gameplay purposes
Handle physical collisions in a game
Engage with leading experts and in teams to practice creating a game
Discover an essential skill for the future which has become a basic requirement for acquiring many jobs
Engage with leading experts and in teams practice creating a video game

Residential Tuition:

Commuter Tuition:


Session 1:
June 23, 2024 July 5, 2024

Session 2:
July 7, 2024 July 19, 2024

Session 3:
July 21, 2024 August 2, 2024


University of California at Berkeley
Berkeley, CA

Course Overview

This course aims to provide the knowledge of implementing a computer game using one of the industry-standard game development engines. This course describes the 3D virtual world creation process from a computer graphics perspective, introduces corresponding game components, explains how to use these components effectively in a game development process, and how to successfully deliver a fully working and entertaining game.

During the course, students can improve their Computer Science and Computer Graphics knowledge, both personally and collaboratively. They will explore professional video game design while using popular industry tools. They will begin by learning about how to create 3D objects and then using their new skills to design a fully realized world of their own. Students will get a chance to customize their newly built worlds and leave the course with a comprehensive view of how to professionally design a game and have skills to showcase in their portfolio.

No prior coding knowledge is needed for the course. Fundamentals of C# programming language and the basic requirements for game scripting are taught at the beginning of the course. Whether students are interested in 3D modeling, gameplay programming, or level design, they can expand their project’s portfolio, gain exposure to critical game industry insights, and connect with talented peers and mentors. What more fun way than applying this knowledge towards the process of creating a video game?

Meet your instructor

Scott Looney, MFA

Game Design

Scott Looney completed his MFA in music composition at California Institute of Arts and is the founder and CTO of The Game Audio Institute. At Game Audio Institute, Scott wears many hats, he's been a course designer, game demo developer, level designer, programmer in Unity, Unreal and C#.

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Topics you'll explore

Course Structure

There are nine 3-hour class sessions over the two-week course. During week one, students have class from 9am-12pm, Monday - Friday. During week two, students have class from 9am-12pm Monday through Thursday. Wednesday afternoons are dedicated to additional academic time (excursions, speakers).

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Summer Springboard Pre-College Summer Program