Game Development at Duke University

Live your passion, create the game you imagine!

Program Highlights

Describe the differences between game design and game programming
Get familiar with game engine and 3D modeling tool interfaces
Identify the components in Unity game engine
Import and use assets
Create and use prefabs for a game
Gain exposure to C# programming language for gameplay purposes
Handle physical collisions in a game
Create lighting and use proper HUD items for a game world
Use different materials for enriching game world objects
Engage with leading experts and in teams to practice creating a game
Improve critical thinking skills by viewing and solving problems from a completely different point of vie
Improve your creativity

Residential Tuition:

Commuter Tuition:


Session 1:
June 30, 2024 July 12, 2024

Session 2:
July 14, 2024 July 26, 2024


Duke University
Durham, North Carolina

Course Overview

This course aims to provide the knowledge of implementing a computer game using one of the industry-standard game development engines. This course describes the 3D virtual world creation process from a computer graphics perspective, introduces corresponding game components, explains how to use these components effectively in a game development process, and how to successfully deliver a fully working and entertaining game.

During the course, students can improve their Computer Science and Computer Graphics knowledge, both personally and collaboratively. They will explore professional video game design while using popular industry tools. They will begin by learning about how to create 3D objects and then using their new skills to design a fully realized world of their own. Students will get a chance to customize their newly built worlds and leave the course with a comprehensive view of how to professionally design a game and have skills to showcase in their portfolio.

No prior coding knowledge is needed for the course. Fundamentals of C# programming language and the basic requirements for game scripting are taught at the beginning of the course. Whether students are interested in 3D modeling, gameplay programming, or level design, they can expand their project’s portfolio, gain exposure to critical game industry insights, and connect with talented peers and mentors. What more fun way than applying this knowledge towards the process of creating a video game?

Meet your instructor

Ernesto Escobar and Michael Schmitt

Ernesto Escobar is the Executive Director of the Master of Engineering in Game Design, Development, and Innovation at Duke University. Michael Schmitt is an independent game developer and community organizer based in North Carolina.

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Topics you'll explore

Course Structure

There are nine 3-hour class sessions over the two-week course. During week one, students have class from 9am-12pm, Monday - Friday. During week two, students have class from 9am-12pm Monday through Thursday. Wednesday afternoons are dedicated to additional academic time (excursions, speakers).

Career Exploration

The Research Triangle is home to some of the biggest companies in video games including Epic and Red Storm. Students will have the opportunity to visit a game development studio as well as hear from guest speakers from the industry.


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Summer Springboard Pre-College Summer Program